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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Adrie Atticus
Shadows of Rebellion The Bastion
534
|
Posted - 2014.11.14 14:48:51 -
[1] - Quote
HOTAS isn't going to work due to how we target entities and objects at this moment so using one would be a gimmick at best.
If HOTAS is going to be the primary way of control you'd have to get rid of targeting and just allow free-fire on our guns causing the game to stop being Eve Online and be an another X-Wing vs. Tie Fighter clone.
Going to be interesting times to see which one you guys want to start pursuing. It'll also quite clearly decide my subscription, but at least you're trying things out-of-the-box at the moment, we know how bad CCP is at finishing things. |

Adrie Atticus
Shadows of Rebellion The Bastion
534
|
Posted - 2014.11.14 15:09:16 -
[2] - Quote
CCP Nullarbor wrote:Ronen Osden wrote:Since there is no "up" in space, Im interested to see if you will able to do back flips and thusly fly "upside down" to the rest of the EVE universe. Since at the moment all vessels are always pointed "up". No up means actually upwards relative to the solarsystem not based on the roll of your ship. In practice it works out a lot easier to control but you won't be flying your ship upside down.
So still submarines, gotcha. |

Adrie Atticus
Shadows of Rebellion The Bastion
534
|
Posted - 2014.11.14 15:29:41 -
[3] - Quote
Vesan Terakol wrote:WOW, um... WOW! I mean.... WOW!
Ok, lets try cohesive thoughts into meaningful sentences. That would be so awesome with joystick! Before then, can you add a slider to adjust the maximum turn rate on the keyboard controls? Like the speed control bar, so you could more precisely control your turn? Like, sharp turn on the spot or something more gradual so you don't loose speed?
And no, I don't perceive tapping the key as an appropriate solution to the issue i'm pointing out.
Well, you woll do that by adjusting your speed before the turn as your turning speed and radius fully depends on that according to eve physics. |

Adrie Atticus
Shadows of Rebellion The Bastion
534
|
Posted - 2014.11.14 15:49:55 -
[4] - Quote
You all are genuinely thinking that this method of control is going to make a massive difference? You still need your mouse to manipulate the objects and unless you have 3 hands, you'll just be either turning your ship or targeting stuff. |

Adrie Atticus
Shadows of Rebellion The Bastion
535
|
Posted - 2014.11.14 16:48:21 -
[5] - Quote
Ralph King-Griffin wrote:cpu939 wrote:1 - what are you guys going to do for tracking damage from hybrids, lasers and projectile? 2 - are you doing this, as you want to add in twitch control for when Valkyrie comes out? 3 - are you planning on adding line of sight damage to eve?
why would any of those change?
Becuase 90% of the thread thinks that "we be twitch shooter in space nao!". |

Adrie Atticus
Shadows of Rebellion The Bastion
541
|
Posted - 2014.11.15 17:24:42 -
[6] - Quote
Pesadel0 wrote:Are people really angry because of this change? Damm i love it manual inty flying was hard as crap now it could actually be doable without destroying my mouse.
Change? No.
People making ludicrous demands to remove target locking and just turn Eve Online into Valkyrie in a single patch while the real thing is coming out soonish? Yes. |

Adrie Atticus
Shadows of Rebellion The Bastion
542
|
Posted - 2014.11.15 22:05:26 -
[7] - Quote
Saisin wrote:Robert Phod wrote:..... So just in case I will state what should be obvious: the current control style does need to remain in place though, there's plenty of times where manual control would just be awkward and unnecessary. Like what... isboxing? I am sorry for being a bit provocative on this, and I am not implying that you are doing it, but the manual commands can be a great way to lessen the efficiency of isboxing. If the current commands like align, orbit, keep at range have in the future a slight delay like autopilot currently has, then the system will self regulate the use of inboxers, and favors one ship piloted by one human, which is in the best interest of the game...
This is a game about space ships with crews, not fighter crafts. You command a ship, not zip around in a small vessel. Your idea of delaying the normal and currently used commands to appease your sense of revenge against a certain groups of people is not a discussion which should be held in this thread.
Manual control is a gimmick and will stay as one, having to hold down buttons for 30-40 seconds just to turn a larger craft is going to get old and strain on the hands really fast. |

Adrie Atticus
Shadows of Rebellion The Bastion
556
|
Posted - 2014.11.18 09:27:19 -
[8] - Quote
Aleqs Villint wrote:Would it be possible to merge the Align and Approach commands?
Please no, those two do different things and I use both daily. |

Adrie Atticus
Shadows of Rebellion The Bastion
557
|
Posted - 2014.11.18 21:08:07 -
[9] - Quote
YuIia wrote:Lady Rift wrote:YuIia wrote:Great work CCP very impressed with you guys lately. Biggest change the game has ever and possibly will ever get.
Now just remove orbit and keep at range from pvp and you have a modern game!
Seriously.... throw away automated movement and you will have twitch skill based combat finally. This would also eliminate almost all botting, if combined with not being able to click approach for asteroids and npcs only. (Keep it for pvp as it's important for fleet orders) nope if you cant set orbit you shouldn't be able to click approach pve or pvp. you want twitch controls but don't want to have to use them for everything. My point was that if automated orbit and keep at range were removed from combat, it would require skill to manually do these things yourself, you want to be in your optimal? BE IN YOUR OPTIMAL instead of just clicking keep at perfect range and pressing f1. Removing Orbit and Keep at range from pvp with manual control would immensely increase the play skill factor and fun in pvp. The main reason MANY real competitive mmo players and guilds won't try eve is because of the lack of twitch or skill in movement. If you could just press keep at range and perfectly out range someone in say, world of warcraft and never be hit it would feel really cheesy and not competitive. While all eve players have had to make this compromise and deal with the cheesy skill-less movement this game has to offer, there could be many more players CCP could be reaching with real movement.
Strategy > twitch gameplay. |
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